Intermediate project · 11 steps

In progress3 of 11 articles available

Challenging Sword-Combat RPG

Use your Blender sword to build attacks, enemy pathfinding, lock-on, dodging, stamina, and a second boss phase in an intermediate one-on-one combat project.

AshKnight moving from IDLE through CHASE and MOVING to HOLD at 6 studsPROJECT 03 / 11

Final build

Read the windup, choose attack or dodge, and win a one-on-one boss fight

Use a normal attack, lock-on, directional dodge, and stamina to defeat AshKnight and its two attack patterns. A loss restarts the fight at RestPoint; a win displays VICTORY.

Prerequisite
Equip the Blender-made OriginalSword on the tested R15 avatar
Difficulty
Intermediate
Build cost
No Robux needed

Roadmap

Eleven steps to the finished fight

Each article starts from the previous finished state and adds one result that you can see and test.

  1. 01Available

    Sword attack animation

    Play one complete swing from one input

    Read this step
  2. 02Available

    Melee hit detection

    Deal 25 damage once per swing

    Read this step
  3. 03Available

    Enemy chase AI

    Make AshKnight chase to attack range

    Read this step
  4. 04Coming next

    Telegraphed boss attack

    Build an attack the player can read and avoid

  5. 05Coming next

    Lock-on camera

    Turn the camera and character toward the boss

  6. 06Coming next

    Dodge roll and invulnerability

    Avoid damage only during the correct window

  7. 07Coming next

    Stamina

    Limit repeated attacks and dodges

  8. 08Coming next

    Second boss phase

    Change attacks below half health

  9. 09Coming next

    Defeat and reset

    Restart the fight from RestPoint

  10. 10Coming next

    Boss defeat and victory UI

    Stop combat and display VICTORY

  11. 11Coming next

    Full test and friend sharing

    Let a friend finish the Limited game